

This, however, could change in the future. Map variety is also not the game's forte, as all three game modes seemingly sharing the same combat map pool of roughly ~two dozen levels, with some minor randomization during each run (affecting guard patrols and camera placement). Customization is only rudimentary, with each character being able to wield a two-handed weapon, a sidearm, and a special gadget (e.g. Also, as I understand, the co-op game modes don't have any special rewards, you can only unlock the higher-level characters in them for story play. As such, if you don't fill the slots with bots, others can easily join in. Lone wolfs might be bothered by the fact that even though you can play the Quick Play and Urban Legends heists solo with bots, you cannot create private lobbies. You can't really "feel" any of the guns, and most of them feature really annoying bloom - it's hard to land shots even with semi-automatic pistols and rifles. Gunplay is serviceable, but could be a lot better. The game also doesn't have separate stealth and loud voice lines, meaning that you dominate guards by shouting at them (undetected) even when in stealth. Michael Madsen at least tries putting in a performance, but in his case, it's really off-putting to hear a 35-40 years old protagonist talking with the voice of a 65 years old guy. Chuck Norris' performance is probably the worst VA I've ever heard in a video game. Writing and voice acting is horrendous. We have an unlimited amount of zipties and bodybags available, while guards don't wear pagers, so as long we can divert/separate them from other NPCs, it's easy to dominate and tie them up without trouble. + All-around stealth is easier than it is in PAYDAY2. Granted, if we want to stealth, they may not be reliable, but they serve the single player campaign well enough. We can also order them to follow us or stay put, and can seamlessly switch into them whenever needed. + AI companions are serviceable, being able to loot the goodies independently, pick up dropped loot bags, or deliver them to the escape van on their own. With this setting, I only experience some occasional hiccups during larger battles. I'm running the game on a rig with a i7-4790 CPU, a GTX 1070 VGA and 32 gigs of RAM, on a 2560x1080 ultrawide resolution, with the High detail preset. + All-around performance is also acceptable.

+ The visuals are okay, the city really conveys that 90s Florida setting pretty well. We can also carry up to two loot bags at the same time, although in that case, we are restricted to our sidearm. For example, we can temporarily speed up the speed of our drills, or can unlock doors via dedicated minigames. + Some minor gameplay enhancements compared to PAYDAY2. + The two co-op modes are also serviceable, with Quick Play being similar to the **** screen of PAYDAY2 (offering the same heists we encounter in Story Mode in a standalone fashion), while Urban Legends being more akin to the multi-day heists of PAYDAY2 and the grand heists of GTA Online, each spanning three levels. During each run, our protagonist gains XP, unlocking new skills with each level up, making subsequent runs slightly easier to progress through by buffing our protagonist, our gang's cash flow and general strength, or the quality of equipment and muscle we can buy. The available opportunities (and muscles to hire) slightly differ with each playthrough, offering a slightly different experience for each run, even though the roguelite gameplay basics remain the same. + A full-fledged roguelite story mode revolving around taking over the Miami-inspired city, offering turf war elimination matches, heists to finance our criminal empire, and some occasional scripted story missions. Although certainly rough around the edges now, Crime Boss is an otherwise interesting and fun single-player oriented take on the PAYDAY formula, offering both cooperative heists and a dedicated single-player roguelite campaign.
